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Friday May 23, 2025 10:40am - 11:00am CEST
In recent years, professional and consumer audio and music technology has advanced in several areas, including sensory immersion, electronic transmission, content formats, and creation tools. The production and consumption of immersive media experiences increasingly rely on a global network of interconnected frameworks. These experiences, once confined to separate content markets like music, movies, video games, and virtual reality, are now becoming interoperable, ubiquitous, and adaptable to individual preferences, conditions, and languages. This article explores this evolution, focusing on flexible immersive audio creation and reproduction. We examine the development of object-based immersive audio technology and its role in unifying broadcast content with embodied experiences. We introduce the concept of Acoustic Objects, proposing a universal spatial audio scene representation model for creating and distributing versatile, navigable sound in music, multimedia, and virtual or extended reality applications.
Speakers
avatar for Jean-Marc Jot

Jean-Marc Jot

Founder and Principal, Virtuel Works LLC
Spatial audio and music technology expert and innovator. Virtuel Works provides audio technology strategy, IP creation and licensing services to help accelerate the development of audio and music spatial computing technology and interoperability solutions.
avatar for Thibaut Carpentier

Thibaut Carpentier

STMS Lab - IRCAM, SU, CNRS, Ministère de la Culture
Thibaut Carpentier studied acoustics at the École centrale and signal processing at Télécom ParisTech, before joining the CNRS as a research engineer. Since 2009, he has been a member of the Acoustic and Cognitive Spaces team in the STMS Lab (Sciences and Technologies of Music... Read More →
Friday May 23, 2025 10:40am - 11:00am CEST
C2 ATM Studio Warsaw, Poland

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