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Saturday May 24, 2025 9:00am - 10:00am CEST
In this session, we propose a path for the evolution of immersive audio technology towards accelerating commercial deployment and enabling rich user-end personalization, in any linear or interactive entertainment or business application. We review an example of perceptually based immersive audio creation platform, IRCAM Spat, which enables plausible aesthetically motivated immersive music creation and performance, with optional dependency on physical modeling of an acoustic environment. We advocate to alleviate ecosystem fragmentation by showing: (a) how a universal device-agnostic immersive audio rendering model can support the creation and distribution of both physics-driven interactive audio experiences and artistically motivated immersive audio content; (b) how object-based immersive linear audio content formats can be extended, via the notion of Acoustic Objects, to support end-user interaction, reverberant object substitution, or 6-DoF navigation.
Speakers
avatar for Jean-Marc Jot

Jean-Marc Jot

Founder and Principal, Virtuel Works LLC
Spatial audio and music technology expert and innovator. Virtuel Works provides audio technology strategy, IP creation and licensing services to help accelerate the development of audio and music spatial computing technology and interoperability solutions.
avatar for Thibaut Carpentier

Thibaut Carpentier

STMS Lab - IRCAM, SU, CNRS, Ministère de la Culture
Thibaut Carpentier studied acoustics at the École centrale and signal processing at Télécom ParisTech, before joining the CNRS as a research engineer. Since 2009, he has been a member of the Acoustic and Cognitive Spaces team in the STMS Lab (Sciences and Technologies of Music... Read More →
Saturday May 24, 2025 9:00am - 10:00am CEST
C4 ATM Studio Warsaw, Poland

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