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AES Europe 2025
AES Europe 2025
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Venue:
C2
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Thursday
, May 22
9:30am
CEST
Correlation between middle and top layer loudspeaker signals and the listening range in 3D audio reproduction
9:50am
CEST
Plane wave creation in non-spherical loudspeaker arrays using radius formulation by the Lamé function
10:10am
CEST
Recursive solution to the Broadband Acoustic Contrast Control with Pressure Matching algorithm
10:30am
CEST
GSound-SIR: A Spatial Impulse Response Ray-Tracing and High-order Ambisonic Auralization Python Toolkit
11:00am
CEST
Ambisonic Spatial Decomposition Method with salient / diffuse separation
11:20am
CEST
Towards a standard listener-independent HRTF to facilitate long-term adaptation
11:40am
CEST
Real-Time Auralization Pipeline for First-Person Vocal Interaction in Audio-Visual Virtual Environments
12:00pm
CEST
On the Design of Binaural Rendering Library for IAMF Immersive Audio Container
2:45pm
CEST
Tutorial: Capturing Your Prosumers
4:00pm
CEST
Key Technology Briefings
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May 22
-
24, 2025
Thursday
, May 22
Friday
, May 23
Saturday
, May 24
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C1
C2
C3
C4
Hall F
Room 004 (Genelec)
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Acoustic Transducers & Measurements
Acoustics
Acoustics of large performance or rehearsal spaces
Acoustics of smaller rooms
Acoustics of smaller rooms Room acoustic solutions and materials
Acoustics & Sig. Processing
AI
AI & Machine Audition
Analysis and synthesis of sound
Archiving and restoration
Audio and music information retrieval
Audio Applications
Audio coding and compression
Audio effects
Audio Effects & Signal Processing
Audio for mobile and handheld devices
Audio for virtual/augmented reality environments
Audio formats
Audio in Education
Audio perception
Audio quality
Auditory display and sonification
Automotive Audio
Automotive Audio & Perception
Digital broadcasting
Electronic dance music
Electronic instrument design & applications
Evaluation of spatial audio
Forensic audio
Game Audio
Generative AI for speech and audio
Hearing Loss Protection and Enhancement
High resolution audio
Hip-Hop/R&B
Impact of room acoustics on immersive audio
Instrumentation and measurement
Interaction of transducers and the room
Interactive sound
Listening tests and evaluation
Live event and stage audio
Loudspeakers and headphones
Machine Audition
Microphones converters and amplifiers
Microphones converters and amplifiers Mixing remixing and mastering
Mixing remixing and mastering
Multichannel and spatial audio
Music and speech signal processing
Musical instrument design
Networked Internet and remote audio
New audio interfaces
Perception & Listening Tests
Protocols and data formats
Psychoacoustics
Room acoustics and perception
Sound design and reinforcement
Sound design/acoustic simulation of immersive audio environments
Spatial Audio
Spatial audio applications
Speech intelligibility
Studio recording techniques
Transducers & Measurements
Wireless and wearable audio
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Masataka Nakahara
TS
Tomohiro Sakaguchi
Jamie Angus-Whiteoak
Kimio Hamasaki
Bradford Swanson
Rémi Audfray
Brad McCoy
DP
Daniele Ponteggia
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Dates
Thursday
, May 22
Friday
, May 23
Saturday
, May 24
Venue
C1
C2
C3
C4
Hall F
Room 004 (Genelec)
Session Type
Acoustic Transducers & Measurements
Acoustics
Acoustics of large performance or rehearsal spaces
Acoustics of smaller rooms
Acoustics of smaller rooms Room acoustic solutions and materials
Acoustics & Sig. Processing
AI
AI & Machine Audition
Analysis and synthesis of sound
Archiving and restoration
Audio and music information retrieval
Audio Applications
Audio coding and compression
Audio effects
Audio Effects & Signal Processing
Audio for mobile and handheld devices
Audio for virtual/augmented reality environments
Audio formats
Audio in Education
Audio perception
Audio quality
Auditory display and sonification
Automotive Audio
Automotive Audio & Perception
Digital broadcasting
Electronic dance music
Electronic instrument design & applications
Evaluation of spatial audio
Forensic audio
Game Audio
Generative AI for speech and audio
Hearing Loss Protection and Enhancement
High resolution audio
Hip-Hop/R&B
Impact of room acoustics on immersive audio
Instrumentation and measurement
Interaction of transducers and the room
Interactive sound
Listening tests and evaluation
Live event and stage audio
Loudspeakers and headphones
Machine Audition
Microphones converters and amplifiers
Microphones converters and amplifiers Mixing remixing and mastering
Mixing remixing and mastering
Multichannel and spatial audio
Music and speech signal processing
Musical instrument design
Networked Internet and remote audio
New audio interfaces
Perception & Listening Tests
Protocols and data formats
Psychoacoustics
Room acoustics and perception
Sound design and reinforcement
Sound design/acoustic simulation of immersive audio environments
Spatial Audio
Spatial audio applications
Speech intelligibility
Studio recording techniques
Transducers & Measurements
Wireless and wearable audio
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Presentation Type
Paper Presentation
Poster Presentation
Workshop
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