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AES Europe 2025
AES Europe 2025
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Spatial Audio
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Friday
, May 23
10:40am
CEST
Acoustic Objects: bridging immersive audio creation and distribution systems
11:00am
CEST
Immersive Music Production Workflows: An Ethnographic Study of Current Practices
11:20am
CEST
Spherical harmonic beamforming based Ambisonics encoding and upscaling method for smartphone microphone array
1:30pm
CEST
On the effect of photogrammetric reconstruction and pinna deformation methods on individual head-related transfer functions
1:50pm
CEST
Mesh2PPM - Automatic Parametrization of the BezierPPM: Entire Pinna
2:10pm
CEST
Towards a Headphone Target Curve for Spatial Audio
2:30pm
CEST
Sound Source Directivity Estimation in Spherical Fourier Domain from Sparse Measurements
2:50pm
CEST
Perceptual evaluation of professional point and line sources for immersive audio applications
4:00pm
CEST
Binamix - A Python Library for Generating Binaural Audio Datasets
4:00pm
CEST
Neural 3D Audio Renderer for acoustic digital twin creation
4:00pm
CEST
Performance Estimation Method for 3D Microphone Array based on the Modified Steering Vector in Spherical Harmonic Domain
4:00pm
CEST
Reconstructing Sound Fields with Physics-Informed Neural Networks: Applications in Real-World Acoustic Environments
4:00pm
CEST
Recording and post-production of Dietrich Buxtehude baroque cantatas in stereo and Dolby Atmos using experimental 3D microphone array.
4:00pm
CEST
Subjective Evaluation on Three-dimensional VBAP and Ambisonics in an Immersive Concert Setting
4:00pm
CEST
Visualization of the spatial behavior between channels in surround program
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May 22
-
24, 2025
Thursday
, May 22
Friday
, May 23
Saturday
, May 24
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C1
C2
C3
C4
Hall F
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Acoustic Transducers & Measurements
Acoustics
Acoustics of large performance or rehearsal spaces
Acoustics of smaller rooms
Acoustics of smaller rooms Room acoustic solutions and materials
Acoustics & Sig. Processing
AI
AI & Machine Audition
Analysis and synthesis of sound
Archiving and restoration
Audio and music information retrieval
Audio Applications
Audio coding and compression
Audio effects
Audio Effects & Signal Processing
Audio for mobile and handheld devices
Audio for virtual/augmented reality environments
Audio formats
Audio in Education
Audio perception
Audio quality
Auditory display and sonification
Automotive Audio
Automotive Audio & Perception
Digital broadcasting
Electronic dance music
Electronic instrument design & applications
Evaluation of spatial audio
Forensic audio
Game Audio
Generative AI for speech and audio
Hearing Loss Protection and Enhancement
High resolution audio
Hip-Hop/R&B
Impact of room acoustics on immersive audio
Instrumentation and measurement
Interaction of transducers and the room
Interactive sound
Listening tests and evaluation
Live event and stage audio
Loudspeakers and headphones
Machine Audition
Microphones converters and amplifiers
Microphones converters and amplifiers Mixing remixing and mastering
Mixing remixing and mastering
Multichannel and spatial audio
Music and speech signal processing
Musical instrument design
Networked Internet and remote audio
New audio interfaces
Perception & Listening Tests
Protocols and data formats
Psychoacoustics
Room acoustics and perception
Sound design and reinforcement
Sound design/acoustic simulation of immersive audio environments
Spatial Audio
Spatial audio applications
Speech intelligibility
Studio recording techniques
Transducers & Measurements
Wireless and wearable audio
Presentation Type
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Masataka Nakahara
TS
Tomohiro Sakaguchi
Jamie Angus-Whiteoak
Kimio Hamasaki
Bradford Swanson
Rémi Audfray
Brad McCoy
DP
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Dates
Thursday
, May 22
Friday
, May 23
Saturday
, May 24
Venue
C1
C2
C3
C4
Hall F
Session Type
Acoustic Transducers & Measurements
Acoustics
Acoustics of large performance or rehearsal spaces
Acoustics of smaller rooms
Acoustics of smaller rooms Room acoustic solutions and materials
Acoustics & Sig. Processing
AI
AI & Machine Audition
Analysis and synthesis of sound
Archiving and restoration
Audio and music information retrieval
Audio Applications
Audio coding and compression
Audio effects
Audio Effects & Signal Processing
Audio for mobile and handheld devices
Audio for virtual/augmented reality environments
Audio formats
Audio in Education
Audio perception
Audio quality
Auditory display and sonification
Automotive Audio
Automotive Audio & Perception
Digital broadcasting
Electronic dance music
Electronic instrument design & applications
Evaluation of spatial audio
Forensic audio
Game Audio
Generative AI for speech and audio
Hearing Loss Protection and Enhancement
High resolution audio
Hip-Hop/R&B
Impact of room acoustics on immersive audio
Instrumentation and measurement
Interaction of transducers and the room
Interactive sound
Listening tests and evaluation
Live event and stage audio
Loudspeakers and headphones
Machine Audition
Microphones converters and amplifiers
Microphones converters and amplifiers Mixing remixing and mastering
Mixing remixing and mastering
Multichannel and spatial audio
Music and speech signal processing
Musical instrument design
Networked Internet and remote audio
New audio interfaces
Perception & Listening Tests
Protocols and data formats
Psychoacoustics
Room acoustics and perception
Sound design and reinforcement
Sound design/acoustic simulation of immersive audio environments
Spatial Audio
Spatial audio applications
Speech intelligibility
Studio recording techniques
Transducers & Measurements
Wireless and wearable audio
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Presentation Type
Paper Presentation
Poster Presentation
Workshop
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