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AES Europe 2025
AES Europe 2025
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C1
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Friday
, May 23
9:15am
CEST
Generative AI in Audio Education: Process-Centred Teaching for a Product-Centred World
9:35am
CEST
A Collaborative and Reflective Framework for Redesigning Music Technology Degree Programmes
9:55am
CEST
Acoustic Sovereignties: Resounding Indigenous Knowledge in Sound-Based Research
10:40am
CEST
Testing Auditory Illusions in Augmented Reality: Plausibility, Transfer-Plausibility and Authenticity
11:00am
CEST
Perceptual Evaluation of a Mix Presentation for Immersive Audio with IAMF
11:20am
CEST
Evaluation of auditory distance perception in reflective sound field by static and dynamic virtual auditory display
11:40am
CEST
Subjective evaluation of immersive microphone arrays for drums
12:00pm
CEST
Key Technology Briefings 2
1:30pm
CEST
Discrimination of vowel-like timbre quality: A case of categorical perception?
1:50pm
CEST
Speech intelligibility in noise: A comparative study of musicians, audio-engineers, and non-musicians
2:10pm
CEST
Exploring stimulus spacing bias in MUSHRA listening tests using labeled and unlabeled graphic scales
2:30pm
CEST
Investigating Listeners’ Emotional and Physiological Responses to Varying Apparent Width and Horizontal Position of a Single Sound Source
2:50pm
CEST
A study on reverberation in a virtual acoustic setting using the Lexicon 960L Reverb Processor
3:10pm
CEST
Detection of spectral component asynchrony: Applying psychoacoustic research to transient phenomena in music
4:15pm
CEST
Key Technology Briefings 3
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May 22
-
24, 2025
Thursday
, May 22
Friday
, May 23
Saturday
, May 24
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C1
C2
C3
C4
Hall F
Room 004 (Genelec)
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Acoustic Transducers & Measurements
Acoustics
Acoustics of large performance or rehearsal spaces
Acoustics of smaller rooms
Acoustics of smaller rooms Room acoustic solutions and materials
Acoustics & Sig. Processing
AI
AI & Machine Audition
Analysis and synthesis of sound
Archiving and restoration
Audio and music information retrieval
Audio Applications
Audio coding and compression
Audio effects
Audio Effects & Signal Processing
Audio for mobile and handheld devices
Audio for virtual/augmented reality environments
Audio formats
Audio in Education
Audio perception
Audio quality
Auditory display and sonification
Automotive Audio
Automotive Audio & Perception
Digital broadcasting
Electronic dance music
Electronic instrument design & applications
Evaluation of spatial audio
Forensic audio
Game Audio
Generative AI for speech and audio
Hearing Loss Protection and Enhancement
High resolution audio
Hip-Hop/R&B
Impact of room acoustics on immersive audio
Instrumentation and measurement
Interaction of transducers and the room
Interactive sound
Listening tests and evaluation
Live event and stage audio
Loudspeakers and headphones
Machine Audition
Microphones converters and amplifiers
Microphones converters and amplifiers Mixing remixing and mastering
Mixing remixing and mastering
Multichannel and spatial audio
Music and speech signal processing
Musical instrument design
Networked Internet and remote audio
New audio interfaces
Perception & Listening Tests
Protocols and data formats
Psychoacoustics
Room acoustics and perception
Sound design and reinforcement
Sound design/acoustic simulation of immersive audio environments
Spatial Audio
Spatial audio applications
Speech intelligibility
Studio recording techniques
Transducers & Measurements
Wireless and wearable audio
Presentation Type
Paper Presentation
Poster Presentation
Workshop
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Masataka Nakahara
TS
Tomohiro Sakaguchi
Jamie Angus-Whiteoak
Kimio Hamasaki
Bradford Swanson
Rémi Audfray
Brad McCoy
DP
Daniele Ponteggia
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Dates
Thursday
, May 22
Friday
, May 23
Saturday
, May 24
Venue
C1
C2
C3
C4
Hall F
Room 004 (Genelec)
Session Type
Acoustic Transducers & Measurements
Acoustics
Acoustics of large performance or rehearsal spaces
Acoustics of smaller rooms
Acoustics of smaller rooms Room acoustic solutions and materials
Acoustics & Sig. Processing
AI
AI & Machine Audition
Analysis and synthesis of sound
Archiving and restoration
Audio and music information retrieval
Audio Applications
Audio coding and compression
Audio effects
Audio Effects & Signal Processing
Audio for mobile and handheld devices
Audio for virtual/augmented reality environments
Audio formats
Audio in Education
Audio perception
Audio quality
Auditory display and sonification
Automotive Audio
Automotive Audio & Perception
Digital broadcasting
Electronic dance music
Electronic instrument design & applications
Evaluation of spatial audio
Forensic audio
Game Audio
Generative AI for speech and audio
Hearing Loss Protection and Enhancement
High resolution audio
Hip-Hop/R&B
Impact of room acoustics on immersive audio
Instrumentation and measurement
Interaction of transducers and the room
Interactive sound
Listening tests and evaluation
Live event and stage audio
Loudspeakers and headphones
Machine Audition
Microphones converters and amplifiers
Microphones converters and amplifiers Mixing remixing and mastering
Mixing remixing and mastering
Multichannel and spatial audio
Music and speech signal processing
Musical instrument design
Networked Internet and remote audio
New audio interfaces
Perception & Listening Tests
Protocols and data formats
Psychoacoustics
Room acoustics and perception
Sound design and reinforcement
Sound design/acoustic simulation of immersive audio environments
Spatial Audio
Spatial audio applications
Speech intelligibility
Studio recording techniques
Transducers & Measurements
Wireless and wearable audio
Other Filters
Presentation Type
Paper Presentation
Poster Presentation
Workshop
Popular