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AES Europe 2025
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Friday
, May 23
12:00pm
CEST
Acoustic analysis on ancient stadia: from Circus Maximum of Rome to Hippodrome of Constantinople
Hall F
Antonella Bevilacqua
Adaptive Room Acoustics Optimisation Using Virtual Microphone Techniques
Hall F
Brian de Brit • David Dorran
Analysis of the Sound Pressure Level Distribution in the Low-Frequency Range Below the First Modal Frequency in Small Room Acoustics
Hall F
Agnieszka Puzio • Bartłomiej Chojnacki
Diffuse Signal Processing (DiSP) as a Method of Decorelating a Stereo Mix to Increase Mono Compatibility
Hall F
Tommy Spurgeon
Instantaneous Low-frequency Energetic Analysis for Detection of Standing Waves
Hall F
Madalina Nastasa • Ville Pulkki • Aki Mäkivirta
1:45pm
CEST
A Testbed for Detecting DeepFake Audio
Hall F
Andrzej Czyżewski • Divjot Singh • Tasie Kenneth • Mateusz Koniarek • Tanvir Ahmed • Marta Zielonka
An audio quality metrics toolbox for media assets management, content exchange, and dataset alignment
Hall F
Nikolaos Vryzas • Iordanis Thoidis • Lazaros Vrysis • George Papanikolaou • Charalampos Dimoulas
Application for Binaural Audio Plays: Development of Auditory Perception and Spatial Orientation
Hall F
Klaudia Piątek • Dorota Młynarczyk
Exploring the Process of Interconnected Procedurally Generated Visual and Audial Content
Hall F
Grzegorz Samson
G.A.D.A.: Guitar Audio Dataset for AI - An Open-Source Multi-Class Guitar Corpus
Hall F
Monika Zarudzka • Cyprian Zasada • Piotr Krzyżanowski • Klaudiusz Muszyński • Maciej Trocha • Szymon Zaporowski
4:00pm
CEST
Binamix - A Python Library for Generating Binaural Audio Datasets
Hall F
Dan Barry • Davoud Shariat Panah • Alessandro Ragano • Jan Skoglund • Andrew Hines
Neural 3D Audio Renderer for acoustic digital twin creation
Hall F
Lukasz Januszkiewicz • Piotr Cenda • Maria Pensko • Jakub Wasilewski • Tomasz Wozniak
Performance Estimation Method for 3D Microphone Array based on the Modified Steering Vector in Spherical Harmonic Domain
Hall F
Chuhan Qiu • Lingyun Xie
Reconstructing Sound Fields with Physics-Informed Neural Networks: Applications in Real-World Acoustic Environments
Hall F
Rigas Kotsakis • Sotiris Lois • Nikolaos Vryzas • Lazaros Vrysis • George Kalliris
Recording and post-production of Dietrich Buxtehude baroque cantatas in stereo and Dolby Atmos using experimental 3D microphone array.
Hall F
Łukasz Kurzawski
Subjective Evaluation on Three-dimensional VBAP and Ambisonics in an Immersive Concert Setting
Hall F
Chenyu Xu • Giacomo Ascari • Kate Bosen • Jesper Andersen • Stefania Serafin
Visualization of the spatial behavior between channels in surround program
Hall F
Pavel Smokotnin
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24, 2025
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Hall F
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Acoustic Transducers & Measurements
Acoustics
Acoustics of large performance or rehearsal spaces
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Acoustics of smaller rooms Room acoustic solutions and materials
Acoustics & Sig. Processing
AI
AI & Machine Audition
Analysis and synthesis of sound
Archiving and restoration
Audio and music information retrieval
Audio Applications
Audio coding and compression
Audio effects
Audio Effects & Signal Processing
Audio for mobile and handheld devices
Audio for virtual/augmented reality environments
Audio formats
Audio in Education
Audio perception
Audio quality
Auditory display and sonification
Automotive Audio
Automotive Audio & Perception
Digital broadcasting
Electronic dance music
Electronic instrument design & applications
Evaluation of spatial audio
Forensic audio
Game Audio
Generative AI for speech and audio
Hearing Loss Protection and Enhancement
High resolution audio
Hip-Hop/R&B
Impact of room acoustics on immersive audio
Instrumentation and measurement
Interaction of transducers and the room
Interactive sound
Listening tests and evaluation
Live event and stage audio
Loudspeakers and headphones
Machine Audition
Microphones converters and amplifiers
Microphones converters and amplifiers Mixing remixing and mastering
Mixing remixing and mastering
Multichannel and spatial audio
Music and speech signal processing
Musical instrument design
Networked Internet and remote audio
New audio interfaces
Perception & Listening Tests
Protocols and data formats
Psychoacoustics
Room acoustics and perception
Sound design and reinforcement
Sound design/acoustic simulation of immersive audio environments
Spatial Audio
Spatial audio applications
Speech intelligibility
Studio recording techniques
Transducers & Measurements
Wireless and wearable audio
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Rémi Audfray
Brad McCoy
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Thursday
, May 22
Friday
, May 23
Saturday
, May 24
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C1
C1/2
C2
C3
C4
Hall F
Session Type
Acoustic Transducers & Measurements
Acoustics
Acoustics of large performance or rehearsal spaces
Acoustics of smaller rooms
Acoustics of smaller rooms Room acoustic solutions and materials
Acoustics & Sig. Processing
AI
AI & Machine Audition
Analysis and synthesis of sound
Archiving and restoration
Audio and music information retrieval
Audio Applications
Audio coding and compression
Audio effects
Audio Effects & Signal Processing
Audio for mobile and handheld devices
Audio for virtual/augmented reality environments
Audio formats
Audio in Education
Audio perception
Audio quality
Auditory display and sonification
Automotive Audio
Automotive Audio & Perception
Digital broadcasting
Electronic dance music
Electronic instrument design & applications
Evaluation of spatial audio
Forensic audio
Game Audio
Generative AI for speech and audio
Hearing Loss Protection and Enhancement
High resolution audio
Hip-Hop/R&B
Impact of room acoustics on immersive audio
Instrumentation and measurement
Interaction of transducers and the room
Interactive sound
Listening tests and evaluation
Live event and stage audio
Loudspeakers and headphones
Machine Audition
Microphones converters and amplifiers
Microphones converters and amplifiers Mixing remixing and mastering
Mixing remixing and mastering
Multichannel and spatial audio
Music and speech signal processing
Musical instrument design
Networked Internet and remote audio
New audio interfaces
Perception & Listening Tests
Protocols and data formats
Psychoacoustics
Room acoustics and perception
Sound design and reinforcement
Sound design/acoustic simulation of immersive audio environments
Spatial Audio
Spatial audio applications
Speech intelligibility
Studio recording techniques
Transducers & Measurements
Wireless and wearable audio
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