Loading…
Venue: C4 clear filter
arrow_back View All Dates
Saturday, May 24
 

9:00am CEST

Creating and distributing immersive audio: from IRCAM Spat to Acoustic Objects
Saturday May 24, 2025 9:00am - 10:00am CEST
In this session, we propose a path for the evolution of immersive audio technology towards accelerating commercial deployment and enabling rich user-end personalization, in any linear or interactive entertainment or business application. We review an example of perceptually based immersive audio creation platform, IRCAM Spat, which enables plausible aesthetically motivated immersive music creation and performance, with optional dependency on physical modeling of an acoustic environment. We advocate to alleviate ecosystem fragmentation by showing: (a) how a universal device-agnostic immersive audio rendering model can support the creation and distribution of both physics-driven interactive audio experiences and artistically motivated immersive audio content; (b) how object-based immersive linear audio content formats can be extended, via the notion of Acoustic Objects, to support end-user interaction, reverberant object substitution, or 6-DoF navigation.
Speakers
avatar for Jean-Marc Jot

Jean-Marc Jot

Founder and Principal, Virtuel Works LLC
Spatial audio and music technology expert and innovator. Virtuel Works provides audio technology strategy, IP creation and licensing services to help accelerate the development of audio and music spatial computing technology and interoperability solutions.
avatar for Thibaut Carpentier

Thibaut Carpentier

STMS Lab - IRCAM, SU, CNRS, Ministère de la Culture
Thibaut Carpentier studied acoustics at the École centrale and signal processing at Télécom ParisTech, before joining the CNRS as a research engineer. Since 2009, he has been a member of the Acoustic and Cognitive Spaces team in the STMS Lab (Sciences and Technologies of Music... Read More →
Saturday May 24, 2025 9:00am - 10:00am CEST
C4 ATM Studio Warsaw, Poland

10:30am CEST

Student Recording Competition 4
Saturday May 24, 2025 10:30am - 11:30am CEST
Saturday May 24, 2025 10:30am - 11:30am CEST
C4 ATM Studio Warsaw, Poland

11:45am CEST

The Next Generation of Immersive Capture and Reproduction: Sessions from McGill University’s Virtual Acoustic Laboratory
Saturday May 24, 2025 11:45am - 12:45pm CEST
In this workshop, we present the next generation of Immersive audio capture and reproduction through virtual acoustics. The aural room, whether real or generated, brings together the listener and the sound source in a way that fulfills both the listener’s perceptual needs—like increasing the impression of orientation, presence, and envelopment—and creates aesthetic experiences by elaborating on the timbre and phrasing of the music.
Members of the Immersive Audio Lab (IMLAB) at McGill University will discuss recent forays in creating and capturing aural spaces, using technology ranging from virtual acoustics to Higher Order Ambisonics (HOA) microphones. Descriptions of capture methods, including microphone techniques and experiments will be accompanied by 7.1.4 audio playback demos.
From our studio sessions, we will showcase updates to our Virtual Acoustics Technology (VAT) system, which uses active acoustics in conjunction with 15 omnidirectional and 32 bidirectional speakers to transport musicians into simulated environments. Workshop elements will include a new methodology for creating dynamically changing interactive environments for musicians and listeners, ways to create focus and “mix” sound sources within the virtual room, experimental capture techniques for active acoustic environments, and real-time electronics spatialization in the tracking room via the VAT system.
On location, lab members have been experimenting with hybridized HOA capture systems for large-scale musical scenes. We will showcase multi-point HOA recording techniques to best capture direct sound and room reverberance, and excerpts that compare HOA to traditional channel-based capture systems.
Speakers
avatar for Kathleen Zhang

Kathleen Zhang

McGill University
AA

Aybar Aydin

PhD Candidate, McGill University
avatar for Michail Oikonomidis

Michail Oikonomidis

Doctoral student, McGill University
Michael Ikonomidis (Michail Oikonomidis) is an accomplished audio engineer and PhD student in Sound Recording at McGill University, specializing in immersive audio, high-channel count orchestral recordings and scoring sessions.With a diverse background in music production, live sound... Read More →
avatar for Richard King

Richard King

Professor, McGill University
Richard King is an Educator, Researcher, and a Grammy Award winning recording engineer. Richard has garnered Grammy Awards in various fields including Best Engineered Album in both the Classical and Non-Classical categories. Richard is an Associate Professor at the Schulich School... Read More →
Saturday May 24, 2025 11:45am - 12:45pm CEST
C4 ATM Studio Warsaw, Poland

1:00pm CEST

Immersive Listening
Saturday May 24, 2025 1:00pm - 2:45pm CEST
Saturday May 24, 2025 1:00pm - 2:45pm CEST
C4 ATM Studio Warsaw, Poland
 


Share Modal

Share this link via

Or copy link

Filter sessions
Apply filters to sessions.
Filtered by Date - 
  • Acoustic Transducers & Measurements
  • Acoustics
  • Acoustics of large performance or rehearsal spaces
  • Acoustics of smaller rooms
  • Acoustics of smaller rooms Room acoustic solutions and materials
  • Acoustics & Sig. Processing
  • AI
  • AI & Machine Audition
  • Analysis and synthesis of sound
  • Archiving and restoration
  • Audio and music information retrieval
  • Audio Applications
  • Audio coding and compression
  • Audio effects
  • Audio Effects & Signal Processing
  • Audio for mobile and handheld devices
  • Audio for virtual/augmented reality environments
  • Audio formats
  • Audio in Education
  • Audio perception
  • Audio quality
  • Auditory display and sonification
  • Automotive Audio
  • Automotive Audio & Perception
  • Digital broadcasting
  • Electronic dance music
  • Electronic instrument design & applications
  • Evaluation of spatial audio
  • Forensic audio
  • Game Audio
  • Generative AI for speech and audio
  • Hearing Loss Protection and Enhancement
  • High resolution audio
  • Hip-Hop/R&B
  • Impact of room acoustics on immersive audio
  • Instrumentation and measurement
  • Interaction of transducers and the room
  • Interactive sound
  • Listening tests and evaluation
  • Live event and stage audio
  • Loudspeakers and headphones
  • Machine Audition
  • Microphones converters and amplifiers
  • Microphones converters and amplifiers Mixing remixing and mastering
  • Mixing remixing and mastering
  • Multichannel and spatial audio
  • Music and speech signal processing
  • Musical instrument design
  • Networked Internet and remote audio
  • New audio interfaces
  • Perception & Listening Tests
  • Protocols and data formats
  • Psychoacoustics
  • Room acoustics and perception
  • Sound design and reinforcement
  • Sound design/acoustic simulation of immersive audio environments
  • Spatial Audio
  • Spatial audio applications
  • Speech intelligibility
  • Studio recording techniques
  • Transducers & Measurements
  • Wireless and wearable audio