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AES Europe 2025
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Thursday
, May 22
C1
9:30am •
Sound Synthesis 101: An Introduction To Sound Creation
11:15am •
Don't run! It's just a synthesizer
3:00pm •
Analysis and Model of Temporal Sound Attributes from Recorded Audio
3:20pm •
Honeybee sound generation using Machine learning techniques
3:40pm •
Moving Sound Source Localization and Tracking based on Envelope Estimation for Unknown Number of Sources
4:00pm •
Room Geometry Inference Using Localization of the Sound Source and Its Early Reflections
4:40pm •
Comparing Human and Machine Ensemble Width Estimation in Binaural Music Recordings under Simulated Anechoic Conditions
5:00pm •
Data-driven estimation of traditional frame drum construction specifications
5:20pm •
Automatic generation of music captions
C2
9:30am •
Correlation between middle and top layer loudspeaker signals and the listening range in 3D audio reproduction
9:50am •
Plane wave creation in non-spherical loudspeaker arrays using radius formulation by the Lamé function
10:10am •
Recursive solution to the Broadband Acoustic Contrast Control with Pressure Matching algorithm
10:30am •
GSound-SIR: A Spatial Impulse Response Ray-Tracing and High-order Ambisonic Auralization Python Toolkit
11:00am •
Ambisonic Spatial Decomposition Method with salient / diffuse separation
11:20am •
Towards a standard listener-independent HRTF to facilitate long-term adaptation
11:40am •
Real-Time Auralization Pipeline for First-Person Vocal Interaction in Audio-Visual Virtual Environments
12:00pm •
On the Design of Binaural Rendering Library for IAMF Immersive Audio Container
2:45pm •
Tutorial: Capturing Your Prosumers
4:00pm •
Key Technology Briefings
C3
9:00am •
The Advance of UWB for High Quality and Low Latency Audio
10:15am •
Logarithmic frequency resolution filter design with applications to loudspeaker and room equalization
11:45am •
How Does It Sound Now? The Evolution of Audio
2:45pm •
The Ins and Outs of Microphones
4:00pm •
Student Recording Competition 1
5:15pm •
High Pass everything! or not?
C4
9:00am •
Awarded albums of Jakub Józef Orliński (#letsbarock and Orfeo ed Euridice) deconstructed by sound supervisor and music producer - Mateusz Banasiuk
10:45am •
Sound Aesthetics for Impressive 3D Audio Productions
12:00pm •
Advanced Spatial Recording Techniques for Chamber Orthodox-Choir Music in Monumental Acoustics
2:45pm •
Objects and Layers: Creating a Sense of Depth in Atmos recordings
3:45pm •
The Records of Gaitan: Restoring the long silenced voice of an important political figure in Colombian History.
5:00pm •
Getting the most out of your immersive production
Hall F
9:00am •
Free Online Course “Spatial Audio - Practical Master Guide”
10:00am •
Audio equipment : musical instrument design and application
10:00am •
Hearing History: The Role of Acoustic Simulation in the Digital Reconstruction of the Wołpa Synagogue
10:00am •
Real-Time Performer Switching in Chamber Music
10:00am •
The Sound Map of Białystok − From monophonic to immersive audio repository of urban soundscapes
10:00am •
The benefits, tradeoffs, economics and tradeoffs of standard and proprietary digital audio networks in DSP systems
11:45am •
Best practices for wireless audio in live production
1:00pm •
Convention Opening Ceremony and AES Awards Presentation
2:45pm •
Students Welcome
3:00pm •
Comparing Artificially Created Acoustic Environments to Real Space Responses: Integrating Objective Metrics and Subjective Perceptual Listening Tests
3:00pm •
Automated soundstage tuning in cars
3:00pm •
Perceptual Evaluation in varying Levels of Acoustic Detail in Multimodal Virtual Reality
3:00pm •
An in-situ perceptual evaluation of spatial audio in an automotive environment
3:00pm •
Dynamic Diffuse Signal Processing (DiSP) as a Method of Decorrelating Early Reflections In Automobile Audio Systems
3:45pm •
Caudio Sponsored Session
6:00pm •
Heyser Lecture
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May 22
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24, 2025
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, May 23
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, May 24
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C1
C2
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C4
Hall F
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Acoustic Transducers & Measurements
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Acoustics & Sig. Processing
AI
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Analysis and synthesis of sound
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Hearing Loss Protection and Enhancement
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Impact of room acoustics on immersive audio
Instrumentation and measurement
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Interactive sound
Listening tests and evaluation
Live event and stage audio
Loudspeakers and headphones
Machine Audition
Microphones converters and amplifiers
Microphones converters and amplifiers Mixing remixing and mastering
Mixing remixing and mastering
Multichannel and spatial audio
Music and speech signal processing
Musical instrument design
Networked Internet and remote audio
New audio interfaces
Perception & Listening Tests
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Psychoacoustics
Room acoustics and perception
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Transducers & Measurements
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Masataka Nakahara
TS
Tomohiro Sakaguchi
Jamie Angus-Whiteoak
Kimio Hamasaki
Bradford Swanson
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DP
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Thursday
, May 22
Friday
, May 23
Saturday
, May 24
Session Type
Acoustic Transducers & Measurements
Acoustics
Acoustics of large performance or rehearsal spaces
Acoustics of smaller rooms
Acoustics of smaller rooms Room acoustic solutions and materials
Acoustics & Sig. Processing
AI
AI & Machine Audition
Analysis and synthesis of sound
Archiving and restoration
Audio and music information retrieval
Audio Applications
Audio coding and compression
Audio effects
Audio Effects & Signal Processing
Audio for mobile and handheld devices
Audio for virtual/augmented reality environments
Audio formats
Audio in Education
Audio perception
Audio quality
Auditory display and sonification
Automotive Audio
Automotive Audio & Perception
Digital broadcasting
Electronic dance music
Electronic instrument design & applications
Evaluation of spatial audio
Forensic audio
Game Audio
Generative AI for speech and audio
Hearing Loss Protection and Enhancement
High resolution audio
Hip-Hop/R&B
Impact of room acoustics on immersive audio
Instrumentation and measurement
Interaction of transducers and the room
Interactive sound
Listening tests and evaluation
Live event and stage audio
Loudspeakers and headphones
Machine Audition
Microphones converters and amplifiers
Microphones converters and amplifiers Mixing remixing and mastering
Mixing remixing and mastering
Multichannel and spatial audio
Music and speech signal processing
Musical instrument design
Networked Internet and remote audio
New audio interfaces
Perception & Listening Tests
Protocols and data formats
Psychoacoustics
Room acoustics and perception
Sound design and reinforcement
Sound design/acoustic simulation of immersive audio environments
Spatial Audio
Spatial audio applications
Speech intelligibility
Studio recording techniques
Transducers & Measurements
Wireless and wearable audio
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Paper Presentation
Poster Presentation
Workshop
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