Sched.com Conference Mobile Apps
AES Europe 2025
AES Europe 2025
Sign up
or
log in
to bookmark your favorites and sync them to your phone or calendar.
Schedule
Speakers
Sponsors
Attendees
Map
Search
Menu
Schedule
Speakers
Sponsors
Attendees
Map
Search
Event Schedule
My Schedule
0
View
Simple
Expanded
Grid
By Room
Simple
Expanded
Grid
By Room
arrow_back
View All Dates
Friday
, May 23
C1
9:15am •
Generative AI in Audio Education: Process-Centred Teaching for a Product-Centred World
9:35am •
A Collaborative and Reflective Framework for Redesigning Music Technology Degree Programmes
9:55am •
Acoustic Sovereignties: Resounding Indigenous Knowledge in Sound-Based Research
10:40am •
Testing Auditory Illusions in Augmented Reality: Plausibility, Transfer-Plausibility and Authenticity
11:00am •
Perceptual Evaluation of a Mix Presentation for Immersive Audio with IAMF
11:20am •
Evaluation of auditory distance perception in reflective sound field by static and dynamic virtual auditory display
11:40am •
Subjective evaluation of immersive microphone arrays for drums
12:00pm •
Key Technology Briefings 2
1:30pm •
Discrimination of vowel-like timbre quality: A case of categorical perception?
1:50pm •
Speech intelligibility in noise: A comparative study of musicians, audio-engineers, and non-musicians
2:10pm •
Exploring stimulus spacing bias in MUSHRA listening tests using labeled and unlabeled graphic scales
2:30pm •
Investigating Listeners’ Emotional and Physiological Responses to Varying Apparent Width and Horizontal Position of a Single Sound Source
2:50pm •
A study on reverberation in a virtual acoustic setting using the Lexicon 960L Reverb Processor
3:10pm •
Detection of spectral component asynchrony: Applying psychoacoustic research to transient phenomena in music
4:15pm •
Key Technology Briefings 3
C2
9:15am •
Investigating Individual, Loudness-Dependent Equalization Preferences in Different Driving Sound Conditions
9:35am •
Subjective test of loudspeaker virtualization
9:55am •
Objective measurements for basic sound quality and special audio features in cars
10:40am •
Acoustic Objects: bridging immersive audio creation and distribution systems
11:00am •
Immersive Music Production Workflows: An Ethnographic Study of Current Practices
11:20am •
Spherical harmonic beamforming based Ambisonics encoding and upscaling method for smartphone microphone array
12:15pm •
The Future Of Spatial Audio For Consumers
1:30pm •
On the effect of photogrammetric reconstruction and pinna deformation methods on individual head-related transfer functions
1:50pm •
Mesh2PPM - Automatic Parametrization of the BezierPPM: Entire Pinna
2:10pm •
Towards a Headphone Target Curve for Spatial Audio
2:30pm •
Sound Source Directivity Estimation in Spherical Fourier Domain from Sparse Measurements
2:50pm •
Perceptual evaluation of professional point and line sources for immersive audio applications
3:45pm •
A Curvilinear Transfer Function for Wide Dynamic Range Compression With Expansion
4:05pm •
Tiresias - An Open-Source Hearing Aid Development Board
C3
9:00am •
Binaural Audio Reproduction Using Loudspeaker Array Beamforming
10:30am •
Use of Headphones in Audio Monitoring
12:00pm •
Student Recording Competition 2
1:00pm •
Student Recording Competition 3
2:15pm •
Storytelling in Audio Augmented Reality
4:00pm •
Beyond Stereo: Using Binaural Audio to Bridge Legacy and Modern Sound Systems
C4
9:00am •
Theoretical, Aesthetic, and Musical Review of Microphone Techniques for Immersive Sound Recording
10:45am •
Immersive Music Production - Stereo plus effects is not enough!
12:00pm •
The Future of Immersive Audio: Expanding Beyond Music and Film
1:15pm •
Immersive Listening
3:15pm •
ECHO Project - Immersive Microphone Array Techniques for Orchestral Recording
5:00pm •
Exploring Temporal Properties of Closely Delayed Signals in Immersive Music Production: Psychoacoustic and Spatial Perception Considerations
Hall F
9:00am •
How to create and use audio for accessible video games?
9:30am •
Education & Career Fair
10:15am •
Fast facts on room acoustics
12:00pm •
Analysis of the Sound Pressure Level Distribution in the Low-Frequency Range Below the First Modal Frequency in Small Room Acoustics
12:00pm •
Acoustic analysis on ancient stadia: from Circus Maximum of Rome to Hippodrome of Constantinople
12:00pm •
Adaptive Room Acoustics Optimisation Using Virtual Microphone Techniques
12:00pm •
Instantaneous Low-frequency Energetic Analysis for Detection of Standing Waves
12:00pm •
Diffuse Signal Processing (DiSP) as a Method of Decorelating a Stereo Mix to Increase Mono Compatibility
1:45pm •
Application for Binaural Audio Plays: Development of Auditory Perception and Spatial Orientation
1:45pm •
Exploring the Process of Interconnected Procedurally Generated Visual and Audial Content
1:45pm •
G.A.D.A.: Guitar Audio Dataset for AI - An Open-Source Multi-Class Guitar Corpus
1:45pm •
An audio quality metrics toolbox for media assets management, content exchange, and dataset alignment
1:45pm •
A Testbed for Detecting DeepFake Audio
4:00pm •
Binamix - A Python Library for Generating Binaural Audio Datasets
4:00pm •
Visualization of the spatial behavior between channels in surround program
4:00pm •
Neural 3D Audio Renderer for acoustic digital twin creation
4:00pm •
Performance Estimation Method for 3D Microphone Array based on the Modified Steering Vector in Spherical Harmonic Domain
4:00pm •
Reconstructing Sound Fields with Physics-Informed Neural Networks: Applications in Real-World Acoustic Environments
4:00pm •
Recording and post-production of Dietrich Buxtehude baroque cantatas in stereo and Dolby Atmos using experimental 3D microphone array.
4:00pm •
Subjective Evaluation on Three-dimensional VBAP and Ambisonics in an Immersive Concert Setting
4:30pm •
Ask Us Anything About Starting Your Career
Filter By Date
May 22
-
24, 2025
Thursday
, May 22
Friday
, May 23
Saturday
, May 24
Filter By Room
ATM Studio
All
C1
C2
C3
C4
Hall F
Filter By Type
Acoustic Transducers & Measurements
Acoustics
Acoustics of large performance or rehearsal spaces
Acoustics of smaller rooms
Acoustics of smaller rooms Room acoustic solutions and materials
Acoustics & Sig. Processing
AI
AI & Machine Audition
Analysis and synthesis of sound
Archiving and restoration
Audio and music information retrieval
Audio Applications
Audio coding and compression
Audio effects
Audio Effects & Signal Processing
Audio for mobile and handheld devices
Audio for virtual/augmented reality environments
Audio formats
Audio in Education
Audio perception
Audio quality
Auditory display and sonification
Automotive Audio
Automotive Audio & Perception
Digital broadcasting
Electronic dance music
Electronic instrument design & applications
Evaluation of spatial audio
Forensic audio
Game Audio
Generative AI for speech and audio
Hearing Loss Protection and Enhancement
High resolution audio
Hip-Hop/R&B
Impact of room acoustics on immersive audio
Instrumentation and measurement
Interaction of transducers and the room
Interactive sound
Listening tests and evaluation
Live event and stage audio
Loudspeakers and headphones
Machine Audition
Microphones converters and amplifiers
Microphones converters and amplifiers Mixing remixing and mastering
Mixing remixing and mastering
Multichannel and spatial audio
Music and speech signal processing
Musical instrument design
Networked Internet and remote audio
New audio interfaces
Perception & Listening Tests
Protocols and data formats
Psychoacoustics
Room acoustics and perception
Sound design and reinforcement
Sound design/acoustic simulation of immersive audio environments
Spatial Audio
Spatial audio applications
Speech intelligibility
Studio recording techniques
Transducers & Measurements
Wireless and wearable audio
Presentation Type
Paper Presentation
Poster Presentation
Workshop
Popular
Recently active attendees
Masataka Nakahara
TS
Tomohiro Sakaguchi
Jamie Angus-Whiteoak
Kimio Hamasaki
Bradford Swanson
Rémi Audfray
Brad McCoy
DP
Daniele Ponteggia
See all
Attendees →
Share Modal
Share this link via
Or copy link
Copy
Filter sessions
Apply filters to sessions.
Filtered by
Date
-
Clear filter
close
Dates
Thursday
, May 22
Friday
, May 23
Saturday
, May 24
Session Type
Acoustic Transducers & Measurements
Acoustics
Acoustics of large performance or rehearsal spaces
Acoustics of smaller rooms
Acoustics of smaller rooms Room acoustic solutions and materials
Acoustics & Sig. Processing
AI
AI & Machine Audition
Analysis and synthesis of sound
Archiving and restoration
Audio and music information retrieval
Audio Applications
Audio coding and compression
Audio effects
Audio Effects & Signal Processing
Audio for mobile and handheld devices
Audio for virtual/augmented reality environments
Audio formats
Audio in Education
Audio perception
Audio quality
Auditory display and sonification
Automotive Audio
Automotive Audio & Perception
Digital broadcasting
Electronic dance music
Electronic instrument design & applications
Evaluation of spatial audio
Forensic audio
Game Audio
Generative AI for speech and audio
Hearing Loss Protection and Enhancement
High resolution audio
Hip-Hop/R&B
Impact of room acoustics on immersive audio
Instrumentation and measurement
Interaction of transducers and the room
Interactive sound
Listening tests and evaluation
Live event and stage audio
Loudspeakers and headphones
Machine Audition
Microphones converters and amplifiers
Microphones converters and amplifiers Mixing remixing and mastering
Mixing remixing and mastering
Multichannel and spatial audio
Music and speech signal processing
Musical instrument design
Networked Internet and remote audio
New audio interfaces
Perception & Listening Tests
Protocols and data formats
Psychoacoustics
Room acoustics and perception
Sound design and reinforcement
Sound design/acoustic simulation of immersive audio environments
Spatial Audio
Spatial audio applications
Speech intelligibility
Studio recording techniques
Transducers & Measurements
Wireless and wearable audio
Other Filters
Presentation Type
Paper Presentation
Poster Presentation
Workshop
Popular